It's relatively simple to tie anything back around to the state of the industry, storytelling, or environmental exposition in Bioshock. I just don't know if I'm going to swing it this time. If that's your bag, read on, because maybe I'll parlay my thoughts into a tangible talking point ar-ee interactivity. But, if the idea of having to wade through something more nebulous and potentially personal to get to said point gives you the the heebies and perhaps the jeebies, then wait for you obligatory "Tales of Monkey Island is wrapping next week" post where I'll talk about what it was like to be a part of that game.
I was at a birthday gathering on Saturday with some extended family - a great aunt and uncle, their children, my god sons, and the family's network of friends, most of whom it had been a couple of years since I'd seen. I approached the event with the same attitude and expectations as I always have: knowing, narcissistically, that I'd be asked about my job, told how great I was doing and reminded that I'm still a doe-eyed scamp with all the time in the world to yadayadayada...
This is not what happened.
Instead, I was questioned about my girlfriend, or lack thereof. "Where's that girl? I like that girl."
Girl gone. No girl here. Girl left. Girl is in fact ex-girl.
"Oh, but weren't you two--"
Yes, we were.
"Are you--"
I'm fine.
"I'm so surprised--"
That makes two of us, pal.
Now, allow me to quickly pull the brakes on the "Misuse of a Blog About Video Games and Enthusiasms Express" that is barreling into a head-on collision with the "Heart Break Limited." (For the record, this didn't happen recently at all, my heart is fine, and I will not speak of it again). Mostly because of social graces, the ladyfriend line of questioning quickly came to a halt (Except for one older gentleman who a. Tried to convince me to go on a hero's odyssey to reclaim my former mate and b. Asked me to promise that I wouldn't die alone. In response to this, I say a: I'm short on PTO and b: I'm on it) and the conversation quickly turned to "So, when do you think you'll want to get married?"
I feel like this is like asking a kid who just flunked out of community college when is he going to go for that PhD.
Aside from the ridiculousness of the question (which, in their defense, was generally followed with "Not that you should be in any rush..." -- note the ellipsis, denoting a sarcastically casual trail off.) The thing that truly bothers me about all of this is the tonal shift in the line of questioning. I want to be the up and comer, dammit. Remember the aforementioned doe-eyed scamp? That's ME. I'm not a seasoned professional who's looking to put down some roots at the office and at home.
But then I look at my job and the modicum of success I've scrounged up in the past couple years and I start to think "Wait...maybe I AM a grown up?" I've worked on some things. I've taken on a bit of responsibility. I bought a car, on credit. I add these things up and can't help but see the overwhelming evidence that I have, in fact, matured.
Shortly thereafter I write a manatee sex joke for a video game and everything that was in such stark focus racks back out to a cloudy soup of ageless obscurity.
Because, when I'm doing this, my scroungy youth is the fuel in the rocket ship. All of it. The snark. Any sort of "biting" tone. The awkwardness. How the fuck am I supposed to be awkward if I'm getting married? I'm under the impression that if you're eternally bonding yourself to your soul-mate, you should have your awkwardness on lock.

I'd be lying if I said I hadn't been struggling with tone lately. I left school and began to write in recreational and professional capacities with a firm sense of my voice. I knew what I was about. Every penny I (and my reluctant Dad) gave to my college was put towards cracking that nut, and it was money well spent. But here I am on a much different precipice and that voice feels as elusive as ever.
Which is sort of how I feel about the game industry. Aha! I did it. I brought that shit RIGHT back. Like Bruce Willis in any sort of sequel he decides to participate in we are too old for this shit. It's an industry that exploded on the raw energy of its potential, and succeeded in establishing itself in every sense. But now some seventy-two year old in a private room of a North Bay restaurant is telling us to find someone, marry them, and put no less than two seeds in their belly before we die alone. Five minutes ago we were shooting aliens in the face and giving each other fist bumps. The contrast in tonal shift is paralyzing.
The same way I'm now trying to, in a very new time of my life, figure out what the next stint of time is going to be "about," as is the game industry. We're pulled in multiple directions. There's the strong indie games movement. There are the AAA blockbusters. We're generally down with finding enemies, creatures, aliens or zombies and killing them. We're also flirting with the sultry girl in the corner who calls herself "emergent." We're figuring out what stories we want to tell but mainly just doing what we've always done and hoping that the bag of tricks somehow gets a little deeper.
I'm not sure where the tone of what I write is going to go. My life is completely different from when I started here at Telltale. I still feel like a cockeyed optimist. But I think I've got more to say? Maybe experience and clarity have actually given me less to say. It's hard to say. But I feel--and the same goes for the game industry here--that this realization that things are in fact different now, by virtue of it simply being the future is a good thing. We will either rise to the challenge, not missing a step or we'll spin our wheels, quickly becoming that thirty-something guy at the party who is still trading on stories of a faraway youth that have left his ego sadder and bloodier than a prison yard beat down.
I feel like I've still got a few precious moments of daylight left where I can still trade on the stock of my youthful name. Sure, the "So, what's next?" questions will keep coming, from colleagues, friends and family. People will expect babies. Better games. All of it. But like how you had that high school teacher who you knew you could squeeze eight good minutes of tardiness out of without repercussion, I think I can waylay any sort of serious commitment at least for a few moments longer. Now I just need to get back to it.

